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Halo Infinite : Banished Materials

I was the Surfacing owner of the Banished Environment palette of Halo Infinite, and these are a selection of my raw, unpainted materials
(these materials all utilize masks that when blended reveal dirt, rust, wear and tear etc.)
I worked predominantly on the campaign side of the game, but these materials were also applied to all assets in the Campaign's opening level, 'Banished Warship Gbraakon', and also on all the Banished assets in the MP level 'Deadlock'.

(Right hand image high poly by James Munroe)

(Right hand image high poly by James Munroe)

(right hand image high poly by James Munroe)

(right hand image high poly by James Munroe)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Left hand image high poly by Ryan Leslie)

(Right hand image high poly by James Munroe)

(Right hand image high poly by James Munroe)

(Right hand image high poly by James Munroe)

(Right hand image high poly by James Munroe)

This is the only material that does not belong to Banished palette.
These are the Zeta ring textures from the game's starting sequence.

This is the only material that does not belong to Banished palette.
These are the Zeta ring textures from the game's starting sequence.